Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 04, 2010, 05:50 PM // 17:50   #1
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Advertisement

Disable Ads
Default Expertise

Issue: Builds abusing this to fuel melee style builds.
Fix: Remove attack skills from the list.

Not hard. PvE/P split to keep PvE-ers from whining.

NOTE: Ranger Attack Skills are obviously unaffected by this nerf. Anyone who has the capability to read would have seen this the moment they saw Expertise's description: it clearly states that all Ranger skills are affected. Removing Attack Skills from the list would not remove that.

Last edited by Morphy; Feb 06, 2010 at 02:57 PM // 14:57.. Reason: People not being able to read.
Morphy is offline   Reply With Quote
Old Feb 04, 2010, 06:09 PM // 18:09   #2
Frost Gate Guardian
 
DBMan's Avatar
 
Join Date: Nov 2009
Guild: The Phoenix Dynasty [Tear]
Profession: R/
Default

Taking out Expert in Expertise, eh?
DBMan is offline   Reply With Quote
Old Feb 04, 2010, 06:16 PM // 18:16   #3
Lion's Arch Merchant
 
Sharkinu's Avatar
 
Join Date: Dec 2008
Location: Romania
Guild: Smells Like Bear Spirit [Norn]
Profession: R/
Default

There is no primay artribute with PvE/PvP split. Why now? Why only rangers?

/not signed
Sharkinu is offline   Reply With Quote
Old Feb 04, 2010, 06:37 PM // 18:37   #4
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

LAWL, so rangers would only be allowed to use preperations and stances?

You forgot that rangers also have attack skills,you know things like Disctracing Shot.....
Xenex Xclame is offline   Reply With Quote
Old Feb 04, 2010, 06:53 PM // 18:53   #5
Lion's Arch Merchant
 
Join Date: May 2007
Default

Will you also make the energy gained from E Storage and Soul Reaping apply only to elementalist and necromancer spells, respectively, have Fast Casting only impact Mesmer abilities, remove the boost to bone minions from Soul Reaping, make Critical Strikes only impact daggers, stop Leadership from drawing on warrior shouts, and make Dervish enchantments the only ones that impact Mysticism?

Primary attributes having an impact outside the prof's skills is nothing new.
Shriketalon is offline   Reply With Quote
Old Feb 04, 2010, 07:02 PM // 19:02   #6
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by Morphy View Post
Issue: Builds abusing this to fuel melee style builds.
Fix: Remove attack skills from the list.

Not hard. PvE/P split to keep PvE-ers from whining.
Oh , someone is hurt about rangers versatility when they play melee builds. QQ because of rangers asking a split to avoid QQ from PvE rangers ..... yeah.

Thats not an issue , get over it .

/Notsigned
Tenebrae is offline   Reply With Quote
Old Feb 04, 2010, 07:04 PM // 19:04   #7
Frost Gate Guardian
 
Join Date: Jan 2008
Profession: E/
Default

Issue: I get owned in RA all day.
Fix: Make me lvl 32 and give me health potions.

thats what you mean?
ElnoreVarda is offline   Reply With Quote
Old Feb 04, 2010, 07:17 PM // 19:17   #8
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Quote:
Originally Posted by Fap View Post
your comment is bullshit mainly because expertise affects all ranger skills in general therefore only non-ranger attack skills would be affected
I disagree with you. It may be possible for Anet to make Ranger attack skills work with Expertise but not other attack skills. However, I believe you are referring to the description of Expertise itself.

"For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise."

I believe that was added in because of skills like Symbiotic Bond and Pounce. They are listed as Shout and Pet Attack, which is not covered by "your attacks, Rituals, or touch skills". And when you consider not having Expertise helping to use skills like Savage Shot, Pin Down, or Crippling Shot, a Ranger would be hurting for energy fast.

I see this as pointless. Would hurt the Ranger using a bow. I believe you want to just make it function for Ranger skills only, but even that isn't needed.
MagmaRed is offline   Reply With Quote
Old Feb 04, 2010, 07:34 PM // 19:34   #9
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by Shriketalon View Post
Will you also make the energy gained from E Storage and Soul Reaping apply only to elementalist and necromancer spells, respectively, have Fast Casting only impact Mesmer abilities, remove the boost to bone minions from Soul Reaping, make Critical Strikes only impact daggers, stop Leadership from drawing on warrior shouts, and make Dervish enchantments the only ones that impact Mysticism?

Primary attributes having an impact outside the prof's skills is nothing new.
Critical strikes should only affect daggers, yes (do you know how much damage an assassin can pump out with a scythe? They beat warriors by 20 dps, despite having to burn a PvE slot for IAS! And they don't even know how to swing the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing weapon properly!). The energy storage and soul reaping are impossible to implement (though it would be nice). The FC thing would kill mesmers.


Quote:
Originally Posted by Tenebrae View Post
Oh , someone is hurt about rangers versatility when they play melee builds. QQ because of rangers asking a split to avoid QQ from PvE rangers ..... yeah.

Thats not an issue , get over it .

/Notsigned
When you're doing something better than the profession which is supposed to be doing it, yes, it's an issue. Remember, whenever you do something better than a profession, that's another option you're "taking away" from them.

Synergy is one thing. Utilizing it is why secondary professions exist. However, secondary professions were never intended to be more powerful at utilizing a primary profession's skills better than the primary profession itself. That is something completely different, and the inability to distinguish between these two things is the root of many of GW's balance problems.

This doesn't extend only to rangers, but they are one of the guilty parties here. Anything that helps to fix this gets a thumbs-up in my book (though I really think this should be a PvE change as well).

/signed for a little more balance to the game.
reaper with no name is offline   Reply With Quote
Old Feb 04, 2010, 07:37 PM // 19:37   #10
Del
Desert Nomad
 
Del's Avatar
 
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Default

Quote:
Originally Posted by reaper with no name View Post
The FC thing would kill mesmers.
You're funny. Also sadly mistaken.
Del is offline   Reply With Quote
Old Feb 04, 2010, 07:46 PM // 19:46   #11
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Sorry, that part was for PvE. I should have specified it.
reaper with no name is offline   Reply With Quote
Old Feb 04, 2010, 07:47 PM // 19:47   #12
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Quote:
Originally Posted by reaper with no name View Post
However, secondary professions were never intended to be more powerful at utilizing a primary profession's skills better than the primary profession itself.
I somewhat disagree with you on this one. I won't go into detail on a lot of the options available, but consider a 'basic' example. Mending Touch. Monk's can use this quite well, but only if they are on a team with all mid or back line players, or if they are using Draw Conditions. Using it on a Warrior, Dervish, or Assassin in melee combat with Blind on them would be a bad idea. However, those same Warriors, Dervishes, and Assassins would be making splendid use of such a skill. I see far more use for a skill like Mending Touch from an x/Mo than I do from a Mo/x.
MagmaRed is offline   Reply With Quote
Old Feb 04, 2010, 07:57 PM // 19:57   #13
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

No. It actually supports my point.

Using one skill better than a profession is not the same as doing another profession's job better than it. A Ranger with mending touch is not going to be removing conditions from the party with the same effectiveness as a monk. Nor is it going to be healing or protting as well. It's just going to be using that one skill (mending touch) better.

Another example: Wild Blow. This is a skill that was clearly made with the intention that warrior secondaries would be making better use of it than primary warriors. However, note that wild blow does not make assassins better warriors than warriors.

These are examples of synergy. One profession slaps on a few skills from another profession, and becomes better than it would have been otherwise.

Examples of a profession stepping on another's toes would be Enduring Scythe, Crit Scythe, Crit Barrage, ER healers, and N/Rts pre-spirit buff.
reaper with no name is offline   Reply With Quote
Old Feb 04, 2010, 07:57 PM // 19:57   #14
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by reaper with no name View Post
Synergy is one thing. Utilizing it is why secondary professions exist. However, secondary professions were never intended to be more powerful at utilizing a primary profession's skills better than the primary profession itself.
I don't recall the intentions are written down anywhere, but combining skills and attributes from primary and secondary classes is undeniably an important part of this game.

Now, as to being better at the secondary as the primary itself, I don't think this is true for any secondary to the Ranger primary. A/x > R/A, D/x > R/D and W/x > R/W and since they nerfed Expertise with the release of Nightfall, P/x > R/P. And R/D, R/A and R/W can not choose another secondary to improve upon the /D, /A or /W - which the primaries can.

Last edited by Amy Awien; Feb 04, 2010 at 08:05 PM // 20:05..
Amy Awien is offline   Reply With Quote
Old Feb 04, 2010, 08:25 PM // 20:25   #15
Ascalonian Squire
 
Join Date: Jan 2010
Default

I'd have to agree with reaper at this point. I remember reading a guide talking about SoS (using this as my example, yes I know it's a skill not a primary ability - work with me on this one), and the statement was "You're not a Rit...unless you are actually a Rit"...and it went on to say more to the same effect about other things. Don't try to be something you're not.

When a group is looking for a certain ability, that is the primary ability of one class, they shouldn't be snubbing the primary profession because Bubba who is a X/the ability the group is looking for is better at it (not talking about playing ability here). They shouldn't be better at it - hence game balance. This happens all the time.

I'd sign any change that eliminates secondaries at this point...(end rant).
Not Listing it Here is offline   Reply With Quote
Old Feb 04, 2010, 08:30 PM // 20:30   #16
Lion's Arch Merchant
 
Join Date: May 2007
Default

Quote:
Originally Posted by reaper with no name View Post
Examples of a profession stepping on another's toes would be Enduring Scythe, Crit Scythe, Crit Barrage, ER healers, and N/Rts pre-spirit buff.
All of which aren't examples of primary attribute problems, but of professions not being good at what they are supposed to be.

Dervishes, for example, need better reasons to use Mysticism to make them better than their counterparts.

Rangers need better skills with the expertise line to boost their bow abilities, because there are too many that are either stances or preps, and therefore don't stack.

ER needs to limit its function to elementalist skills only, or monks need actual energy management capabilities.

Etc.

The stuff you are discussing has less to do with the primaries than it does skill synergy, and could best be addressed by making the primary attribute skills help each profession excel at the roles it was meant to play.
Shriketalon is offline   Reply With Quote
Old Feb 04, 2010, 08:38 PM // 20:38   #17
Lion's Arch Merchant
 
Gargle Blaster's Avatar
 
Join Date: Dec 2005
Default

Not signed... Expertise is nice but it don't need a nerf. Especially after the nerf to ranger spike skills...
Gargle Blaster is offline   Reply With Quote
Old Feb 04, 2010, 08:50 PM // 20:50   #18
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by reaper with no name View Post
When you're doing something better than the profession which is supposed to be doing it, yes, it's an issue. Remember, whenever you do something better than a profession, that's another option you're "taking away" from them.
Wrong , dont be mistaken. Rangers using melee builds are not an issue , if your D , W or A cant do something better than a Ranger using that its a D, W or A issue , not Rangers fault.

You are not "taking away" nothing , not even using those " " because a Ranger using daggers is NOT better than a sin usin daggers. The thing is that a Ranger using X build with <insert melee prof> skills is viable and can make it work and that is not an issue .

Quote:
Originally Posted by reaper with no name View Post
/signed for a little more balance to the game.
Wrong way , blame the game , not the player .
Tenebrae is offline   Reply With Quote
Old Feb 04, 2010, 09:03 PM // 21:03   #19
Atra esternĂ­ ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Default

ummmmm, no? -_-
Eragon Zarroc is offline   Reply With Quote
Old Feb 04, 2010, 09:19 PM // 21:19   #20
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

Quote:
Originally Posted by reaper with no name View Post
When you're doing something better than the profession which is supposed to be doing it, yes, it's an issue. Remember, whenever you do something better than a profession, that's another option you're "taking away" from them.

A ranger playing one or two builds better then the profession whos weapon he is using does not make the ranger better then that profession, it just makes the ranger better at using that one build.

Class dualing is one of the great things about GW, the way you can play warrior as a ranger and still knockdown like a war and still be quiet effective, or how a necro can go healer and still keep red bars up, or a mesmer can go ele and still nuke pretty well.When the secondary class does everything the weapon class does but much better then we have a problem.

That means as a R/W or R/A spiking before the heals can be used.
I dont hear you complaining about how necro's primary is better for spamming spirits, you wont hear me complain either.
Xenex Xclame is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:24 AM // 07:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("